DigiDiva is a girlypop and absurdist comedy multi-tasking game about social media and internet culture where you play as an online influencer. Grow your fanbase, defend your image, and collaborate with other rising stars. Do you have what it takes to take the spotlight?
Roles: 3D Character Artist, Marketing Team
The game was developed in Unreal Engine 5.6.1 as a senior capstone project at Worcester Polytechnic Institute in 7-weeks by a team of 5. DigiDiva was showcased at WPI's 2026 PAX East booth.
The demo of DigiDiva is available for download through Itch.io. Please note that the game is intended for mature audiences due to strong language and partial nudity.
Contributions:
Modeling, retopology, and texturing of 3D character models and 3D environmental assets for level 2
Cloth simulations using Marvelous Designer for character clothing
Textured 3D environmental assets for level 1
Management of Instagram and TikTok accounts
Creation of marketing materials using Canva and Adobe Illustrator for social media and in-person flyers
I sculpted Ozo in Zbrush based on concept art by our 2D artist, Joaquin Donahue. I used Marvelous Designer to create clothing pieces and used Maya for retopology. The rig and animations were completed by other teammates, then I imported his animated models into Marvelous Designer to simulate physics for his pants.
I sculpted Miss Information in Zbrush using concept art by Joaquin Donahue. I modeled some of her accessories and retopologized her final model with Maya.
I sculpted Chiffon using Zbrush using concept art by Joaquin Donahue. I used Marvelous Designer to create her ruffled trim. I modeled her vents and tablet and Maya, which is also where I retopologized her final model.
I created and managed accounts documenting development and advertising the game on Instagram and TikTok (@DigiDivaGame). I also worked with our 2D artist on to create materials for social media posts and flyers for advertising across our university's campus.